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Errant Paths 0.7

· One min read

Release notes:

Unreal:

  • Support for Unreal Engine 5.3.

Features:

  • Replaced Landscape Adjustment system based on Blueprint Brushes with a new Landscape Adjustment Component. It fixes the problem of BP Brushes loading the whole landscape when using World Partition and fixes glitches in the landscape shape in places where two Paths connect or overlap.
  • Random Offset is now supported for SplineMeshes in PathTemplate Blueprints.

Optimization:

  • PhysicsState/collision calculation for SplineMeshes is now performed in the background, after the main Path update. These updates were taking ~80% of the time, so the generation is much faster now.

Fixes:

  • Fixed PathTemplates reporting compilation errors, despite being compiled successfuly in the past.
  • Duplicating a Path in the level editor doesn't corrupt the connections of the original Path anymore.

Improvements:

  • Painting Labels manually is much more convenient now and can be done much faster (without leaving empty spots in the Label).