📄️ Component Types
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📄️ Randomization
For a more realistic feel, Errant Paths support randomization when spawning meshes.
📄️ Spawning Multiple Copies
Small objects such as dirt, leaves, garbage, snow often needs to be spawned in multiple copies to achieve the desired
📄️ Spawning Only Once
Some objects, such as gates, unique landmarks, or certain Actors, should appear only once along a Path.
📄️ Locking Orientation
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📄️ Spawning at Interval
Meshes may be spawned along the single or multiple Paths at a given interval. E.g. you may want to spawn electrical
📄️ Cables and Attachments
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📄️ Splines
Paths can generate Splines for use in navigation, AI, camera systems, or to guide Dependent Paths.
📄️ Decals
To spawn a decal (lane marking, crack in asphalt, dirt etc.) you can use our specialized version of the DecalComponent