Dependent Paths
Paths can follow the shape of external splines existing in the world.
This option is accessed through the PathDescription under the Path Adjustment.
Example usage: A secondary Path could be a tree line that goes parallel to a road. It has its own logic and Landscape adjustment, but follows the shape of the primary Path. The primary Path spawns a spline next to it and that spline is used as a PathSpline for the secondary Path.
- Errant Paths 1.2 and later
- Errant Paths 1.1 and prior