Adjustments
Adding new points
- Errant Paths 1.1 and later
- Errant Paths 1.0 and prior
The easiest way to add new points to a Path is by holding Ctrl + Q and clicking LMB over the landscape.
You can also add points in the middle of a Path, by selecting a PathSpline point and then using Ctrl + Q + LMB combination.
The new point can be connected to the another Path by clicking on the pink arrow.
When adding new points along another Path, you can replace the underlying Paths by using Ctrl + Q + R + LMB combination.
Another way to add new points is by selecting the first or last PathSpline point and dragging it while holding Alt.
You can also right click on the PathSpline and select Add Spline Point Here.
Unreal also allows creating some spline shapes automatically (e.g. circle, arc, straight line). To do that, right-click on the spline point and open the "Spline Generation Panel". After adding the points, just close the panel, so the Path update can proceed.
The easiest way to add new points to a Path is by holding Ctrl + Q and clicking LMB over the landscape.
You can also add points in the middle of a Path, by selecting a PathSpline point and then using Ctrl + Q + LMB combination.
Another way to add new points is by selecting the first or last PathSpline point and dragging it while holding Alt.
You can also right click on the PathSpline and select Add Spline Point Here.
Unreal also allows creating some spline shapes automatically (e.g. circle, arc, straight line). To do that, right-click on the spline point and open the "Spline Generation Panel". After adding the points, just close the panel, so the Path update can proceed.
Rotating Path
- Errant Paths 1.1 and later
- Errant Paths 1.0 and prior
You can rotate a Path around its center by holding Ctrl + E, or around its starting point by using Unreal’s rotation mode
You can rotate a Path around its starting point by using Unreal’s rotation mode